iOS Apps for Masterminds: How to take advantage of Swift to create insanely great apps for iPhones and iPads
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iOS Apps for Masterminds: How to take advantage of Swift to create insanely great apps for iPhones and iPads
Head First iPhone and iPad Development 2nd Edition - Dan Pilone and Tracey Pilone
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Head First iPhone and iPad Development 2nd Edition - Dan Pilone and Tracey Pilone
iPhone and iPad Apps for Absolute Beginners, iOS 5 Edition - Dr. Rory Lewls
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iPhone and iPad Apps for Absolute Beginners, iOS 5 Edition - Dr. Rory Lewls
Learning Objective-C by Developing iPhone Games
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Learning Objective-C by Developing iPhone Games
Cocos2d for iPhone 1 Game Development Cookbook - Nathan Burba
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Cocos2d for iPhone 1 Game Development Cookbook - Nathan Burba
Tap, Move, Shake: Turning Your Game Ideas into iPhone & iPad Apps - Todd Moore
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Building iPhone and iPad Electronic Projects - Mike Westerfield
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iPhone 3D Programming - Philip Rideout
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iPhone 3D Programming - Philip Rideout
Beginning iOS 5 Games Development: Using the iOS 5 SDK for iPad, iPhone, and iPod Touch - Lucas Jordan
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Best iPhone Apps 2nd Edition: The Guide for Discriminating Downloaders - J.D. Biersdorfer
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iPhone The Missing Manual 10th Edition - David Pogue
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iPhone The Missing Manual 10th Edition - David Pogue
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Learning iPhone Programming - Alasdair Allan
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Learning iPhone Programming - Alasdair Allan
iPhone 4S Made Simple: For all iPhones running iOS5 - Martin Trautschold, Rene Ritchie and Gary Mazo
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iPhone 4S Made Simple: For all iPhones running iOS5 - Martin Trautschold, Rene Ritchie and Gary Mazo
Head First iPhone Development - Dan Pilone and Tracey Pilone
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Head First iPhone Development - Dan Pilone and Tracey Pilone
iPhone The Missing Manual 5th Edition - David Pogue
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iPhone The Missing Manual 5th Edition - David Pogue